---------------------------=[ DEMO_06 ]=---------------------------

 (c) 2003 by Christian Tobias Magnus aka venom, VENOM Software/VS
     www.venomsoftware.de
-------------------------------------------------------------------






-=[ IMPORTANT !!!

    Please install the latest drivers for your graphic card before running
    the demo !! Older drivers can cause the demo to crash ! Especially ATI
    Catalyst drivers below version 3.9 cause the application to crash !


    You can download the latest drivers from the following official websites :

    For NVIDIA chip based graphic cards go to  http://www.nvidia.com
    For    ATI chip based graphic cards go to  http://www.ati.com






-=[ CREDITS

    > Programming, 3D engine, 3D scene, animations and special effects
      by Christian T. Magnus aka venom (www.venomsoftware.de)

    > Feto mesh by D.Giordano and skull mesh by 3DCafé

    > Music by Infernosounds (www.infernosounds.de)

    > High-end sound engine "fmod.dll" by FMOD (www.fmod.org)

    > High-end JPEG decompressing engine "ijl11.dll" by Intel (www.intel.com)

    > Thanx to Hafid for supporting me with ReadBig






-=[ SYSTEM REQUIREMENTS

    > Operating system  :  Windows 98/98SE/ME/2000/XP...

    > Recommended CPU   :  AMD Athlon 1400 MHz or similar Pentium  

    > Recommended RAM   :  512 MB

    > Sound Hardware    :  Standard sound card or sound-on-board

    > Resolution dependent recommended 3D card :

      640 x  480   =>  GeForce 2 Ultra   (MultiSampling Anti-Aliasing DISABLED !)
                       GeForce 3 Ti 500                            (...ENABLED  )   

      800 x  600   =>  GeForce 3 Ti 500  (MultiSampling Anti-Aliasing DISABLED !)
                       GeForce 4 Ti 4800                           (...ENABLED  )

     1024 x  768   =>  GeForce 4 Ti 4800 (MultiSampling Anti-Aliasing DISABLED !)
                       GeForce FX 5600                             (...ENABLED  )

     1280 x 1024   =>  GeForce FX 5600   (MultiSampling Anti-Aliasing DISABLED !)
                       GeForce FX 5600                             (...ENABLED  )

     If you have one of these crappy low-cost versions in the GeForce 2, 3, 4
     and FX series like the GeForce2 GTS, the GeForce3 Ti 200, GeForce4 Ti 4200
     or GeForceFX 5200 the cross radial blur scene is very slow !
     Buy better hardware next time :)
    

                       



-=[ TROUBLE SHOOTING

    If the FMOD "Direct Sound" Output does not work (blank screen...) use
    the default output setting which is "Microsoft Multimedia WaveOut".

    VS offers you an easy configuration interface (with auto save function)
    before the application starts. Some special options in the configuration
    interface may not affect this application if they are overridden by your
    settings in the NVIDIA control panel (Windows).

    
    THE DEMO WAS TESTED SUCCESSFULLY ON THE FOLLOWING SYSTEMS :
    ___________________________________________________________
    |          |                                              |
    | System 1 |  OS      :  Windows XP Professional          |
    |          |  CPU     :  AMD Duron 1300 MHz               |
    |          |  RAM     :  512 MB SDRAM                     |
    |          |  3D card :  GeForce 3 Ti 128 MB              |
    -----------------------------------------------------------
    |          |                                              |
    | System 2 |  OS      :  Windows 2000 SP 2                |
    |          |  CPU     :  AMD XP 1700+                     |
    |          |  RAM     :  512 MB DDR 266                   |
    |          |  3D card :  Enmic Radeon 8500 LE 64MB        |
    |          |             Driver= Catalyst 3.9             |
    -----------------------------------------------------------
    |          |                                              |
    | System 3 |  OS      :  Windows XP Home Edition          |
    |          |  CPU     :  AMD Athlon XP 1900+ (1666 MHz)   |
    |          |  RAM     :  768 MB DDR RAM                   |
    |          |  3D card :  GeForce 3 64 MB                  |
    -----------------------------------------------------------
    |          |                                              |
    | System 4 |  OS      :  Windows XP Professional          |
    |          |  CPU     :  AMD Athlon XP 1700+              |
    |          |  RAM     :  256 MB RAM                       |
    |          |  3D card :  GeForce 2 MX 32 MB               |
    -----------------------------------------------------------
    |          |                                              |
    | System 5 |  OS      :  Windows XP Home Edition          |
    |          |  CPU     :  AMD Athlon 1700 MHz              |
    |          |  RAM     :  256 MB RAM                       |
    |          |  3D card :  GeForce 2 400 mmx                |
    -----------------------------------------------------------
    |          |                                              |
    | System 6 |  OS      :  Windows XP Professional          |
    |          |  CPU     :  AMD Athlon XP 1600+ (1410 MHz)   |
    |          |  RAM     :  512 MB RAM 333er                 |
    |          |  3D card :  Asus GeForce 4 Ti 4200 64 MB     |
    -----------------------------------------------------------
    |          |                                              |
    | System 7 |  OS      :  Windows 2000                     |
    |          |  CPU     :  AMD Athlon XP 2800+              |
    |          |  RAM     :  512 MB RAM                       |
    |          |  3D card :  Asus Geforce FX 5600 256 BM DDR  |  
    -----------------------------------------------------------
    |          |                                              |
    | System 8 |  OS      :  Windows 2000                     |  
    |          |  CPU     :  AMD Athlon XP 2800+              |
    |          |  RAM     :  512 MB RAM                       |
    |          |  3D card :  Asus Geforce FX 5200 128 BM DDR  |
    -----------------------------------------------------------






-=[ RUNTIME OPTIONS

     HOLD KEY | DESCRIPTION
    ----------|-------------------------------------------------------------
              |
        S     | Show runtime (S)tatistics like FPS and rendered objects etc
              |
    ----------|-------------------------------------------------------------
              | 
        W     | Watch the 3D scene in (W)ireframe mode
              |
    ----------|-------------------------------------------------------------
              | 
        N     | Watch the objects vertex (N)ormals
              |
    ------------------------------------------------------------------------


       



-=[ TECHNICAL CONTENT

    - Using the FMOD DSP Spectrum Analyzer
      ..perfect music synced camera rumble effects

    - Unlimited complex particle systems
      ..dynamic creation/manipulation of system and partikel arrays
      ..smart particle system management (auto replace and resize)
      ..count/random particle textures
      ..particle color fade out
      ..particle size fade out (enlarge or reduce)
      ..particle gravitation and path manipulation
      ..constant/random partikel lifetime
      ..speed control

    - Extrem fast and complete 3DS file reader who processes for
      all objects, lights, point lights, spot lights and cameras
      ..the full material block 
      ..the full object block 
      ..the full keyframer block 
    
    - Full application controlled High-Resolution-Anti-Aliasing (HRAA)
      supporting 2x (2 Taps and Quincunx) and 4x MultiSampling (4 and 9 Taps)

    - Radial blur (not per-pixel cause it's still to slow in high resolutions)

    - True reflections and mirror effects

    - Realtime electro shock effects

    - Fire effects using particel system and OpenGL clipplanes

    - Using the ultimate fast VBO (Vertex Buffer Objects) feature to store
      vertex, texture, normal and face descriptor data on the highspeed
      server side memory (in other words in the 3D cards memory). Of course
      if VBO is not supported then the standard vertex arrays are used.

    - Using render-to-texture technique (Pixelbuffer) for fastest offscreen rendering

    - Supporting bilinear and trilinear mipmapped texture filtering

    - Supporting texture compression

    - Supporting 16bit and 32bit textures

    - Supporting vertical sync to avoid screen flickering

    - Using omni, point and spot light calculations

    - Using OpenGL fogging for realistic atmospheres

    - Environment Mapping (sphere mapping)

    - Very nice Win32 configuration interface with auto save function

    - Smooth Hermite Spline camera motions

    - Smooth Object Animations and wobbling, bending, twisting

    - Own high-speed PCX decompression assembler method

    - Using the high-end JPEG decompression engine from the Intel (R) JPEG Library

    - Supporting optional saving of compressed texture files to disk after
      decompression for faster reloading next time

    - Smart application controlling reduces internal CPU usage to 
      nearly 0% while minimized or out of keyboard focus

    - Written in Microsoft Visual Studio .NET 2003 Professional
      with the Visual C++ .NET language using all OOP features,
      "Maximize Speed (/O2)" compiler optimizations and .NET
      buffer overflow security check

    - Memory management system during development prevents memory leaks






-=[ GR33Tz

    pERSONAL :

     Tine aka Lolle, Ralph aka thamagg, Raquel aka Raqui, Dave aka DaveDJ,
     Conny and Marko aka Infernosounds, Luni aka Bunny, Nadja aka Naddel,
     Kristina aka Krissa, Tjorven aka Celina, Julia aka Julie, Hafid aka Pawel,
     André aka Don, Melody aka Mone, TW crew, Olaf aka Pedo, Valerio aka Vale,
     Stefan aka Kirb, Ina, Matthias aka Melle, Ben aka Laden, Carsten aka Toxie,
     Mike Costa aka DemoMike, Dirk aka Delax, my parents aka my parents and
     all I forgot...maybe you ?!

    gROUP :
        
     ADDICT, AINC, ALIEN PROPHETS, AND, ASD, COCOON, ELITEGROUP, EXCEED,
     FARBRAUSCH, FOOBUG, HAUJOBB, ITCHI^LONELY CODERS, KOLOR, MINDFORCE,
     MOV, NAHKOLOR, NESO, NETILIUM, PAOLO MARTELLA, POPSY TEAM, RAPATEXT,
     SUNDANCER INC, SQUOQUO, UNIK, WTSOFTWARE






-=[ CONTACT

    VS website      http://www.venomsoftware.de

    VS eMail        webmaster@venomsoftware.de






-=[ Bis denne ! ]=---=[ venom logging out...
_______________________________________________________________
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  \\\ \ \  / // ____//\  /\ \    \   /M   \     aND rEALTIME   \\\
   \\\ \V\/ // /_   /N \/ / /     \ /  _   \__   gRAPHIX mANIAC \\\
    \\\ \  //E__/  / /\  / /O /\  //__/ \    /  tO tHE eXTREME.. \\\
    ///  \// /____ \/  \/ /   \/  \      \  /                    ///
   ///     \_____/        \_______/       \/ software           ///
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